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This product is distributed via download and shipment |
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- Please allow up to 1 business day for your download link to become available.
- Software is downloaded but requires shipped licensing dongle.
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Limited Time Offer!
Buy now and receive free shipping on your licensing dongle!
Canada, USA and Mexico Only.
*Does not include 'Customs' charge if your country requires it. |
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If you purchase now, you will receive a
free model and textures bundle pack. The bundle
includes 6 CDs offering 450+ models and
1,300+ textures valued at over $400 USD!
The bundle includes the following:
- Fighting Aircraft of WWII
- 3D History Volume 1
- RealModels Tropical Foliage
- Seamless textures
- Xeno-1 Textures
- Accents Texture Collection
Hurry! This is a limited time only while supplies last.
* Offer not available for the EDU version.
** 1 Bundle pack per customer. |
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V-Ray 1.50 Service Pack 4a for 3ds Max Now
Available
The upgrade is free of charge for all current V-Ray for 3ds Max customers.
V-Ray 1.50 Service Pack 4a is compatible with the following:
- Autodesk 3ds Max 8
- Autodesk 3ds Max 9
- Autodesk 3ds Max 2008
- Autodesk 3ds Max 2009
- Autodesk 3ds Max Design 2009
- Autodesk 3ds Max 2010
- Autodesk 3ds Max Design 2010
The new V-Ray build supports both 32-bit and 64-bit OS.
It includes the following modified features:
- Added support for projection mapping when doing texture baking;
- Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:
- Turning off "Affect specular" for a dome light made it invisible to
reflections as well;
- Fixed a crash when importing a particular .vrmesh file;
- Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard
light with VRayShadowMap;
- The "prepass samples" option in the motion blur rollout did not work;
- Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
- Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers;
- User could not remove gizmos/lights from VRayEnvironmentFog;
- ParticleFlow instancing did not render all mapping channels of original
mesh;
- Fixed crash with VFB region render when region is outside of image;
- Turned off by default the option to save the DR servers to the scene
(caused slowdown on scene save if servers are offline);
- Fixed some licensing issues.
Note, if you have downloaded V-Ray SP4 for 3ds
Max, it is strongly recommended to upgrade to V-Ray SP4a for 3ds Max because of
the licensing issues.
V-Ray has become the top choice for fast and accurate photo-realistic rendering. Offering state-of-the-art rendering technology, V-Ray has single handedly transformed the CG industry.

Image by Michael Seidl
Core architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom ones

Image by Pixelbox s.r.o.
Geometry
- Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK

Image by stage36
Image sampling
- Three different image sampling methods
- Full-scene antialiasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK

Image by Phil Van Haitsma and created at Digital-X
Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
- Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
- Extensible with custom lights through the V-Ray SDK
- IES photometric lights

Image by Michael Brown
Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate hilights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK

Image by Michael Seidl
Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK

Image by Hosein Afzali
Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3ds Max
- VRaySphereFade to isolate only specific portions of the scene for compositing

Image by Peter Guthrie
Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

Image by Da_elf
Please Note: We can only process orders in Canada, USA
and Mexico for this product.
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