V-Ray 3.0 for 3ds Max / Design Now Available
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering
toolkit on the market, making speed and simplicity accessible to all artists.
The latest version delivers a powerful feature set, technical advances and support
for open source technologies.
New in V-Ray 3.0 for 3ds Max:
Simplified User Interface
V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic,
Advanced, and Expert. Modes can be toggled at any time to reveal additional
controls. The default, Basic mode is designed to meet the needs of most artists’
daily production work.
Rendering by Colorsponge
New Skin Shader
A dedicated, intuitive Skin shader with layered specular highlights will make it
easier than ever for artists to create complex, layered skin.
Rendering by Platige Image
Increases the speed of scenes with a high number of lights. Probabilistic Light
Sampling reduces the number of lights evaluated at render time.
Rendering by INDG
The new Progressive Production Renderer is built on the same path tracing
technology as V-Ray RT and it is a simple, intuitive solution for any scene. The
Progressive Renderer is compatible with all V-Ray production features, including
Irradiance, Light Cache, SSS, Render Elements, etc.
Faster Ray Tracing
V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up
calculations for Brute Force GI, Progressive Path Tracing, Reflections,
Refractions, and more. Depending on scene complexity, users are reporting speed
increases up to 5X.
Quick Settings provide artists with production-ready presets and simple
rendering quality controls all within a single compact interface.
Advanced V-Ray Frame Buffer
Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been
expanded to utilize a variety of color definitions including LUTs (.cube), ICC
Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for
linear workflow, making it easier to ensure reliable, accurate colors.
Render Mask uses an object selection, include/ exclude list, or texture map to
control the exact pixels to be rendered.
V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent
tessellation that automatically smoothes hair curves.
Ray Traced SSS
Improved Subsurface Scattering is offered, including options for object-based
and ray traced illumination.
Max Ray Intensity
Max Ray Intensity clamps secondary rays to remove noise generated by very bright
sources. This removes artifacts while retaining dynamic range.
VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple
applications. For example a VRmat material may be created in V-Ray for 3ds Max
and transferred directly to V-Ray for Maya.
- A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions
2011 or later;
- Microsoft Windows 8 Pro ?64, Microsoft Windows 7 Professional x64,
Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XP
Professional x64 (SP3 or higher);
- Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2
technology or newer;
- 4 GB RAM (8 GB or higher recommended).
- 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later.
||This product is distributed via download and shipment
- Please allow up to 1 business day for your download link to become available.
- Software is downloaded but requires shipped licensing dongle.
Please Note: This product is available to customers
located within North America, Central America and the Caribbean Islands only.
For a full list of allowable territories, please