VRay for 3ds Max Manual
.obj and .ply to .vrmesh Converter
ply, vrmesh, convert, ply2vrmesh
This is a command-line utility that can be used to convert
.ply and .obj
.vrmesh files for rendering by V-Ray through a
By default, the installation of V-Ray for 3ds Max installs the
ply2vrmesh tool in the folder
[Program Files]\Chaos Group\V-Ray\3dsmax Rx for yyy\tools.
A shortcut to the converter is also installed in the
Start Menu: click Start
Menu > Programs >
Chaos Group > V-Ray for 3dsmax >
Tools > PLY to .vrmesh
|> ply2vrmesh <inputFile>
This converts the given .ply or
.obj file and writes it to the given
.vrmesh file. Note that you must specify the
file extension, it will not be added automatically.
There are also additional options that you can specify; run the
ply2vrmesh program without any parameters to
see the description of these options.
- The converter understands most of the popular .ply formats, both
ASCII and binary, big-endian or little-endian.
- In addition to the geometric data (faces and vertices), the
converter recognizes some of the most common additional channels like
diffuse surface color. Vertex colors are recognized if they are
specified as "red", "green" and "blue" or "diffuse_red", "diffuse_green"
and "diffuse_blue" vertex properties. In 3ds Max, those can be
visualized by applying a Vertex Color texture in the diffuse slot of the
corresponding VRayProxy object.