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VRay.com - Your source for all things V-Ray ::  V-Ray for 3ds Max / Design  ::  V-Ray RT for 3ds Max

V-Ray RT for 3ds Max

 
Available in North America Only
 
Available in North America Only

Due to Chaos Group territorial restrictions, this product can only be purchased in Canada, USA and Mexico.

Other countries will need to locate a reseller within their region.


V-Ray RT for 3ds Max
V-Ray RT for 3ds Max 
  This product is distributed via download only
  • There are no shipping fees for this product.

V-Ray RT for 3ds Max 1.50 SP2 Now Available

V-Ray RT for 3ds Max 1.50 SP2 Now Available

New Features

  • Options to turn on/off rendering of proxy objects, X-Ref scenes and particles;
  • Support for stereoscopic rendering with different preview types (anaglyph, interlaced, checker, dual-window);
  • Adaptive sampling support with the ability to stop the RT once noise has cleared to some level;

Feature Requests

  • Support for the offset parameters of the physical camera;
  • Support for mesh lights;
  • Support for VRayAmbientLight;
  • Support for bitmaps in the Gradient Ramp texture;
  • MaxScript callback when a frame is complete;

Bug Fixes

  • Different result when there is a missing map in the enviroment slot;
  • Errors when there is a Bitmap texture without a file name specified;
  • Horizontal shift for physical camera not working properly;
  • Differences with the production renderer when texture filtering is "None" and "Blur" is other than 1.0;
  • Animation of materials and textures is not updated in the ActiveShade window;
  • Animation of physical camera properties (focus distance, focal length) is not updated in the ActiveShade window

V-Ray RT for 3ds Max

Overview


Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user's actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. V-Ray RT for 3ds Max is designed to improve and increase productivity for the artist's texturing and lighting work flow.


V-Ray RT for 3ds Max


General


The V-Ray RT interactive rendering system has many advanced features; here only some of them are listed. Note that all features are subject to change without special notice.


V-Ray RT for 3ds Max


Currently it is CPU-based. Does NOT require special graphics cards


Currently the V-Ray RT technology is based on CPUs - it does NOT require any special or expensive graphics cards. All V-Ray RT needs is CPUs. As usual - we will use ALL of your CPUs and cores at no extra license cost.

However, the V-Ray RT architecture is very robust and if needed - it can seamlessly be implemented to allow new hardware acceleration technologies in the future.


V-Ray RT for 3ds Max


Distributed rendering


V-Ray RT supports distributed rendering across multiple machines in the local network.

Integration with 3ds Max


V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production V-Ray renderer. V-Ray RT does not introduce new plugins other than the interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials, textures, lights, cameras etc. are used.

V-Ray RT consists of two major components:

  • V-Ray RT interactive renderer in 3ds Max;
  • One or more V-Ray RT render servers.

V-Ray RT performs the actual rendering outside of 3ds Max itself, with the help of the V-Ray RT render server(s), which can run either locally on the same machine, or on other machine(s) in the local network. The renderer plugin in 3ds Max only relays the scene changes to the render servers and displays the final result.

Interactivity


  • A major feature of V-Ray RT is its ability to track changes to the scene performed by the user and automatically update the ActiveShade preview.
  • The following scene changes are supported:
  • Create/delete objects (geometry, lights, cameras, etc.);
  • Modify object parameters;
  • Move/rotate/scale objects;
  • Apply/remove/edit object modifiers;
  • Hide/unhide objects;
  • Apply materials on objects;
  • Modify material properties like textures, colors etc;
  • Modify light properties (like position, color, etc.)
  • Animation of cameras, objects, lights and materials (scrubbing the time slider);
  • Render settings change;
  • Camera/view orientation change;
  • Modify camera/view parameters;
  • Environment change (color, texture etc).

V-Ray RT for 3ds Max


Geometry


The following geometric objects are supported by V-Ray RT:

  • Triangle meshes;
  • All other primitives that are convertible to triangle meshes (NURBS surfaces, patches, etc.);
  • VRayPlane objects.

Materials


The following materials are supported by V-Ray RT

  • V-Ray materials: VRayMtl, VRayBlendMtl, VRayOverrideMtl, VRayLightMtl and VRay2SidedMtl;
  • 3ds Max materials: Multi/sub-object, Standard, Shellac and Blend;
  • VRayWrapperMtl material is only partially supported.

Textures


The following textures are supported by V-Ray RT:

  • Bitmap textures: PNG, BMP, TGA, JPG, EXR, HDR, SGI, PIC and TIFF file formats;
  • Procedural textures: Checker, Noise, Falloff, Speckle, Cellular, Gradient Ramp, Tiles etc;
  • Utility textures: Output, Normal bump, Mix, Mask, RGB Multiply, RGB Tint etc;
  • V-Ray textures: VRayColor, VRayCompTex, VRayEdgesTex, VRayHDRI, VRaySky and VRayBmpFilter;
  • 3rd party textures: the ColorCorrect texture is partially supported (the Gamma and Source parameters).

Illumination


The following methods for illumination are supported by V-Ray RT:

  • Indirect (global) illumination:
    • Progressive path tracing as global illumination solution.
  • Direct illumination:
    • Standard lights: Spot, Omni and Direct;
    • VRayShadow shadow type for hard and soft shadows;
    • Photometric lights;
    • V-Ray lights: VRayLight (Plane, Sphere and Dome types), VRaySun and VRayIES.
  • Environment illumination and image-based lighting (IBL):
    • Either through GI or
    • with a VRayLight in Dome mode with a texture map.

Shading


The following shading effects are supported by V-Ray RT:

  • Diffuse materials;
  • Bump and normal mapping;
  • Transparency;
  • Clear reflections and refractions;
  • Blurry reflections/refractions:
    • Phong, Blinn and Ward reflection models;
    • Anisotropy;
  • Absorption (fog) for refractive materials;
  • Layered materials;
  • Two-sided (translucent) materials;
  • Self-illuminated materials.

Camera effects


V-Ray RT supports the following camera types and camera effects:

  • Camera types:
    • Perspective views;
    • Standard cameras;
    • VRayPhysicalCamera.
  • Camera effects:
    • Depth-of-field with bokeh effects;
    • Exposure settings and vignetting.
    • Camera distortion

Animation


V-Ray RT supports and reacts to the following animation types:

  • Camera animation;
  • Object animation (move/rotate/scale; deformations);
  • Material animation;
  • Lights animation.

Render settings from V-Ray Production


V-Ray RT takes some of the render settings from the production V-Ray renderer, if present:

  • Color mapping;
  • Override material;
  • Camera settings for depth of field (when using perspective views or standard cameras);
  • Environment overrides.

Licensing


In order to take advantage of the rendering capabilities of V-Ray RT, the user must have a working installation of V-Ray 1.50.SP3 or later. The existing V-Ray dongle can be reprogrammed to contain the extra V-Ray RT licenses, or a separate dongle for V-Ray RT can be obtained.

Please Note: We can only process orders in Canada, USA and Mexico for this product.


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SKU V-Ray RT for 3ds Max
Price: $299.00 USD

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News News

Wednesday, June 16, 2010

V-Ray for SketchUp 01.48.83 Now Available

V-Ray for SketchUp 01.48.83 Now Available

Version 1.48.83 addresses certain issues pertaining to DR, materials and hang-ups.

V-Ray for SketchUp 01.48.83 Now Available

Click here for more information

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