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V-Ray RT for 3ds Max 1.50 SP2 Now Available
New Features
- Options to turn on/off rendering of proxy objects, X-Ref scenes and
particles;
- Support for stereoscopic rendering with different preview types
(anaglyph, interlaced, checker, dual-window);
- Adaptive sampling support with the ability to stop the RT once noise
has cleared to some level;
Feature Requests
- Support for the offset parameters of the physical camera;
- Support for mesh lights;
- Support for VRayAmbientLight;
- Support for bitmaps in the Gradient Ramp texture;
- MaxScript callback when a frame is complete;
Bug Fixes
- Different result when there is a missing map in the
enviroment slot;
- Errors when there is a Bitmap texture without a file name
specified;
- Horizontal shift for physical camera not working properly;
- Differences with the production renderer when texture
filtering is "None" and "Blur" is other than 1.0;
- Animation of materials and textures is not updated in the
ActiveShade window;
- Animation of physical camera properties (focus distance,
focal length) is not updated in the ActiveShade window
Overview
Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT
follows the user's actions while working on the scene and automatically and
progressively generates a photorealistic preview of the scene. V-Ray RT for 3ds
Max is designed to improve and increase productivity for the artist's texturing and
lighting work flow.

General
The V-Ray RT interactive rendering system has many advanced features; here only
some of them are listed. Note that all features are subject to change without
special notice.

Currently it is CPU-based. Does NOT require special graphics cards
Currently the V-Ray RT technology is based on CPUs - it does NOT require any
special or expensive graphics cards. All V-Ray RT needs is CPUs. As usual - we
will use ALL of your CPUs and cores at no extra license cost.
However, the V-Ray RT architecture is very robust and if needed - it can
seamlessly be implemented to allow new hardware acceleration technologies in the
future.

Distributed rendering
V-Ray RT supports distributed rendering across multiple machines in the local
network.
Integration with 3ds Max
V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production
V-Ray renderer. V-Ray RT does not introduce new plugins other than the
interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials,
textures, lights, cameras etc. are used.
V-Ray RT consists of two major components:
- V-Ray RT interactive renderer in 3ds Max;
- One or more V-Ray RT render servers.
V-Ray RT performs the actual rendering outside of 3ds Max itself, with the
help of the V-Ray RT render server(s), which can run either locally on the same
machine, or on other machine(s) in the local network. The renderer plugin in 3ds
Max only relays the scene changes to the render servers and displays the final
result.
Interactivity
- A major feature of V-Ray RT is its ability to track changes to the scene
performed by the user and automatically update the ActiveShade preview.
- The following scene changes are supported:
- Create/delete objects (geometry, lights, cameras, etc.);
- Modify object parameters;
- Move/rotate/scale objects;
- Apply/remove/edit object modifiers;
- Hide/unhide objects;
- Apply materials on objects;
- Modify material properties like textures, colors etc;
- Modify light properties (like position, color, etc.)
- Animation of cameras, objects, lights and materials (scrubbing the time
slider);
- Render settings change;
- Camera/view orientation change;
- Modify camera/view parameters;
- Environment change (color, texture etc).

Geometry
The following geometric objects are supported by V-Ray RT:
- Triangle meshes;
- All other primitives that are convertible to triangle meshes (NURBS
surfaces, patches, etc.);
- VRayPlane objects.
Materials
The following materials are supported by V-Ray RT
- V-Ray materials: VRayMtl, VRayBlendMtl, VRayOverrideMtl, VRayLightMtl
and VRay2SidedMtl;
- 3ds Max materials: Multi/sub-object, Standard, Shellac and Blend;
- VRayWrapperMtl material is only partially supported.
Textures
The following textures are supported by V-Ray RT:
- Bitmap textures: PNG, BMP, TGA, JPG, EXR, HDR, SGI, PIC and TIFF file
formats;
- Procedural textures: Checker, Noise, Falloff, Speckle, Cellular,
Gradient Ramp, Tiles etc;
- Utility textures: Output, Normal bump, Mix, Mask, RGB Multiply, RGB Tint
etc;
- V-Ray textures: VRayColor, VRayCompTex, VRayEdgesTex, VRayHDRI, VRaySky
and VRayBmpFilter;
- 3rd party textures: the ColorCorrect texture is partially supported (the
Gamma and Source parameters).
Illumination
The following methods for illumination are supported by V-Ray RT:
- Indirect (global) illumination:
- Progressive path tracing as global illumination solution.
- Direct illumination:
- Standard lights: Spot, Omni and Direct;
- VRayShadow shadow type for hard and soft shadows;
- Photometric lights;
- V-Ray lights: VRayLight (Plane, Sphere and Dome types), VRaySun and
VRayIES.
- Environment illumination and image-based lighting (IBL):
- Either through GI or
- with a VRayLight in Dome mode with a texture map.
Shading
The following shading effects are supported by V-Ray RT:
- Diffuse materials;
- Bump and normal mapping;
- Transparency;
- Clear reflections and refractions;
- Blurry reflections/refractions:
- Phong, Blinn and Ward reflection models;
- Anisotropy;
- Absorption (fog) for refractive materials;
- Layered materials;
- Two-sided (translucent) materials;
- Self-illuminated materials.
Camera effects
V-Ray RT supports the following camera types and camera effects:
- Camera types:
- Perspective views;
- Standard cameras;
- VRayPhysicalCamera.
- Camera effects:
- Depth-of-field with bokeh effects;
- Exposure settings and vignetting.
- Camera distortion
Animation
V-Ray RT supports and reacts to the following animation types:
- Camera animation;
- Object animation (move/rotate/scale; deformations);
- Material animation;
- Lights animation.
Render settings from V-Ray Production
V-Ray RT takes some of the render settings from the production V-Ray renderer,
if present:
- Color mapping;
- Override material;
- Camera settings for depth of field (when using perspective views or
standard cameras);
- Environment overrides.
Licensing
In order to take advantage of the rendering
capabilities of V-Ray RT, the user must have a working installation of V-Ray
1.50.SP3 or later. The existing V-Ray dongle can be reprogrammed to contain the
extra V-Ray RT licenses, or a separate dongle for V-Ray RT can be obtained.
Please Note: We can only process orders in Canada, USA
and Mexico for this product.
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