| |
This product is distributed via download only |
|
- Please allow up to 1 business day for your download link to be made available.
- There are no shipping fees for this product.
|
|
|
VRayScatter - Plugin for 3ds Max and V-Ray
VRayScatter lets V-Ray generate huge amounts of objects in an array. Never before within 3ds
Max could a user create scenes with millions of objects. With VRayScatter, the user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick render time generation of objects with optimized RAM management makes the process of scene creation as easy as 123.
Integrated special procedural map VRayScatterTexture allows a user to define random color for every object in the array for a pure realistic effect. VRayScatterTexture can also be used on any object in the scene.

v2.5.9 Now Available
New Features:
- New easy installation process
- 3ds Max 2011 supported
- V-Ray 1.5 SP5 supported
Existing users can update, no additional registration required.
Now there is a
unique possibility to create even more complicated and realistic scenes and
the process is as easy as never before. Intuitively simple interface,
rich possibilities and excellent results, VRayScatter offers an
amazing flexibility of control. A new generation algorithm has been
developed as well as many new features are now available.
- Collision object
- Regular structures with easy control by UVW mapping
- Along the spline distribution
- Scattering inside/outside splines
- Contrast option in VRayScatter texture
- Camera clipping
- Offset scattering from splines and geometry edges
- Custom behavior at the splines and geometry edges
- 3ds Max 2011 Support
- Asset Tracking connection
- Most of VRayScatter settings animatable
- Unlimited rendernode version is for free.
- New version for all users of previous version is for free.
- Works with license from any versions from 2.0 and above.
Features:
- Generation and scattering massive arrays of VRayProxy by surfaces
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Support of animated VRayProxy
- Different types of viewport preview of objects
- Special procedural map the VRayScatterTexture
- 64-bit support
- Warning!!!! VRayScatter needs working network adapter on computer



|